Skeletons are able to use both ranged and melee weapons, and  they may retain capabilities they had when living; skeleton warriors are able fighters, skeleton priests or clerics wield divine magic and skeleton mages (e.g. undead heretics) retain their arcane knowledge. If one is noticed by these creatures, one would do well to greet them with a sturdy mace rather than a blade.

Skeletons have 50% immunity to slashing and piercing weapons as well as the standard undead immunities to critical hits, death magic, disease, level/ability drain, mind-affecting spells, paralysis, poison and sneak attack.

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