After seen this page , I made some style adjustements. I propose this form for all the quests pages. First description,about what the quest is about, who gives it and what consequesnses it has. Then under spoiler warning just a piece of a walktrough how to solve the quest. This will both give a person a desired solution if he needs one without need to go to waltrouhg or to rewrite it (by us), but will also give general and story related information about the quest , which also is less spoilery. ChernyjDyr 14:06, 5 April 2009 (UTC)
I think it's a great idea to have a uniform layout for all quests! I tweaked it a bit further. How do you like it now? --Moirah 14:46, 5 April 2009 (UTC)
By the way, I put the table of contents under the heading Walkthrough on purpose because it may contain spoilers for some quests. Ok or silly? --Moirah 14:49, 5 April 2009 (UTC)
- I like the TOC way, looks good. --Superlgn 14:51, 5 April 2009 (UTC)
It is great! ChernyjDyr 15:43, 5 April 2009 (UTC)
Charisma check[]
I believe the magic number for meeting Chella's approval is 12, not 10. I've checked it a number of times, and if you converse at 12, she accepts. RangerSG 17:14, September 6, 2009 (UTC)
- I see some strings in the module that is likely related to the charisma check for this lesson:
int cha = GetAbilityScore (me, ABILITY_CHARISMA); // charisma needs to be lower than 13 SendMessageToPC (me, "Charisma check: " + IntToString (cha) + " versus 12"); if (cha > 12){ // no -> return FALSE return FALSE; } // if so, I need to wear the clothes clothes = GetItemInSlot (INVENTORY_SLOT_CHEST, me); if (GetTag (clothes) == "BeggarsClothes") return TRUE; if (GetTag (clothes) == "HauteCoutureBeggarsClothes") return TRUE; return FALSE;
- but I haven't confirmed. If/when this is resolved, remove the {{disputed}} from the article. --Superlgn 04:40, September 7, 2009 (UTC)
- It's 12. ~~ Songlian 19:56, November 2, 2009 (UTC)